The Tempest - FRAY Studio - Finn Ross & Adam Young
The Tempest featured the animation and video design of FRAY studio - Finn Ross & Adam Young.
The Tempest
Royal Shakespeare Company

The Tempest - Royal Shakespeare Company - FRAY Studio
The Tempest - Premiered at the Royal Shakespeare Company in Stratford-Upon-Avon - With projection and video by FRAY Studio - Finn Ross & Adam Young

The Tempest - Royal Shakespeare Company - FRAY Studio
The Tempest - Premiered at the Royal Shakespeare Company in Stratford-Upon-Avon - With projection and video by FRAY Studio - Finn Ross & Adam Young

The Tempest - Royal Shakespeare Company - FRAY Studio
The Tempest - Premiered at the Royal Shakespeare Company in Stratford-Upon-Avon - With projection and video by FRAY Studio - Finn Ross & Adam Young

The Tempest - Royal Shakespeare Company - FRAY Studio
The Tempest - Premiered at the Royal Shakespeare Company in Stratford-Upon-Avon - With projection and video by FRAY Studio - Finn Ross & Adam Young
The tempest was written to show of the theatre technology of shakespeare’s day, the rsc set out to do the same in 2016. The text and performer are the focus of the action, we use video to build prospero’s magical world out from that point, without turning it into a computer game. Painted sky’s rush by, hockney like corn fields fill the space and aurora borealis gently floats through the space, all with the character of ariel being rendered live on stage, driven by live motion capture.
The show uses a mixture of video mapping, video tracking and live motion capture to build this world. There have been many shows that have had a great deal of project throughout, tempest is not new in that front, but what is exceptional about the production is how the massive video worlds we created on stage are all driven from the character of ariel, they grow and build themselves in front of you and he as a character/video creation is part of those, and it is all very carefully balanced not to detract from the performers on stage.
27 projectors, 4 x d3 media serves, 32 3d meshes, 10km of cabling, 2 tb of play back content and 1 motion capture suit all work together to create the tempest.
Creatives
Directed by Gregory Doran
Production Design by Stephen Brimson Lewis
Lighting: Simon Spencer
Digital character: The Imaginarium Studios
Video Department
Systems Engineer - George Jarvis and Sam Jeffs
Programmer - Ingi Bekk
Remount Assosiate - Leo Flint
Animation - Adam Young and Ash Woodward
Photo credit - IBM